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7.
BMC Pediatr ; 16(1): 140, 2016 08 22.
Article in English | MEDLINE | ID: mdl-27550020

ABSTRACT

BACKGROUND: The emerging field of Information and Communications Technology (ICT) has brought about new interaction styles. Its excessive use may lead to addictive behaviours. The objective is to determine the prevalence of the problematic use of ICT such as Internet, mobile phones and video games, among adolescents enrolled in mandatory Secondary Education (ESO in Spanish) and to examine associated factors. METHODS: Cross sectional, multi-centric descriptive study. POPULATION: 5538 students enrolled in years one to four of ESO at 28 schools in the Vallès Occidental region (Barcelona, Spain). DATA COLLECTION: self-administered socio-demographic and ICT access questionnaire, and validated questionnaires on experiences related to the use of the Internet, mobile phones and video games (CERI, CERM, CERV). RESULTS: Questionnaires were collected from 5,538 adolescents between the ages of 12 and 20 (77.3 % of the total response), 48.6 % were females. Problematic use of the Internet was observed in 13.6 % of the surveyed individuals; problematic use of mobile phones in 2.4 % and problematic use in video games in 6.2 %. Problematic Internet use was associated with female students, tobacco consumption, a background of binge drinking, the use of cannabis or other drugs, poor academic performance, poor family relationships and an intensive use of the computer. Factors associated with the problematic use of mobile phones were the consumption of other drugs and an intensive use of these devices. Frequent problems with video game use have been associated with male students, the consumption of other drugs, poor academic performance, poor family relationships and an intensive use of these games. CONCLUSIONS: This study offers information on the prevalence of addictive behaviours of the Internet, mobile phones and video game use. The problematic use of these ICT devices has been related to the consumption of drugs, poor academic performance and poor family relationships. This intensive use may constitute a risk marker for ICT addiction.


Subject(s)
Adolescent Behavior , Behavior, Addictive/epidemiology , Cell Phone/statistics & numerical data , Communications Media/statistics & numerical data , Internet/statistics & numerical data , Video Games/statistics & numerical data , Adolescent , Child , Cross-Sectional Studies , Female , Humans , Logistic Models , Male , Prevalence , Spain/epidemiology , Surveys and Questionnaires , Young Adult
10.
Aten. prim. (Barc., Ed. impr.) ; 46(2): 77-88, feb. 2014. tab, graf
Article in Spanish | IBECS | ID: ibc-119025

ABSTRACT

OBJETIVO: Determinar la accesibilidad y el uso de las Tecnologías de la Información y la Comunicación (TIC) entre los jóvenes de Educación Secundaria Obligatoria (ESO) y analizar factores relacionados. DISEÑO: Estudio descriptivo multicéntrico transversal. Emplazamiento: Institutos de ESO participantes en el programa «Salut i Escola». Participantes: Un total de 5.538 alumnos de primero a cuarto curso de ESO de 28 centros del área de Barcelona. Mediciones principales: Aplicación de cuestionario autoadministrado sociodemográfico, de accesibilidad y uso de las TIC. RESULTADOS: Las preguntas no contestadas no superan el 1%, excepto sobre rendimiento escolar (3,13%). El 48,6% eran chicas, edad media 14 años (rango 11-20); 15,5% de origen extranjero. El 20,3% refieren bajo rendimiento escolar. El 75,5% realizan actividades extraescolares. El 88,9% refieren buena relación familiar. El acceso a las TIC es homogéneamente masivo: el 98% tiene ordenador en casa, y el 44,8% lo usa 2 o más horas diariamente; el 98,6% accede a Internet, el 47,2% sin control paterno. El 90% tiene móvil (83% en primero y 95% en cuarto), el 45,6% antes de los 12 años. Las chicas lo utilizan más para relaciones sociales y los chicos para jugar. El 64,4% juegan a videojuegos, el 36,5% durante 3 o más horas a la semana, y el 66,8% sin control paterno. Su uso disminuye con la edad. El control paterno de las TIC se asocia a mejor rendimiento escolar. CONCLUSIONES: Los adolescentes acceden a las TIC cada vez a una edad más temprana. Su uso representa una parte importante de su actividad diaria. Se han detectado diferencias de uso entre ambos sexos, edad y tipo de centro


OBJECTIVE: To determine ICT accessibility and use among the adolescents attending High School and to analyse related factors. DESIGN: Cross-sectional multicentric study. Setting: High Schools participating in the Community Health «Salut i Escola» Programme. Participants: 5,538 students from first to fourth degree at 28 centres in the area of Barcelona. Main measurements: Self administered questionnaire including sociodemographic information, ICT use and accessibility. RESULTS: Missing answers were below 1% in all items except in school performance (3,13%); 48,6% were female, mean age 14 years (range 11-20); 15,5% foreigners; 23% reported low school performance; 75,2% took extracurricular activities; 88,9% refers a good relationship with their parents. ICT access is homogeneously massive: 98% had a computer at home, 44,8% used it for two or more hours daily. 98,6% could access Internet, 47,2% without parental control. 90% owned a mobile phone (83% in first grade, 95% in fourth); 45,6% owned one before 12 years old. Girls use it for social relationships and boys for playing. 68,4% played videogames, 36,5% for three or more hours a week and 66,8% without parental control. Their use decreases with age. The ICT parental control is associated with better school performance. CONCLUSIONS: Our high scholars gain access to the ICT at younger ages and they use them in almost every aspect of their lives. There have been detected some gender differences in their use, as well as in the age of the users and between the type of school


Subject(s)
Humans , Male , Female , Adolescent , Information Technology/statistics & numerical data , Attitude to Computers , Students/statistics & numerical data , Education/trends , Internet , Cell Phone , Video Games , Health Education/trends
11.
Adicciones ; 26(4): 303-11, 2014.
Article in Spanish | MEDLINE | ID: mdl-25578001

ABSTRACT

The aim of this study is to validate the Video Game-Related Experiences Questionnaire (CERV in Spanish). The questionnaire consists of 17 items, developed from the CERI (Internet-Related Experiences Questionnaire - Beranuy and cols.), and assesses the problematic use of non-massive video games. It was validated for adolescents in Compulsory Secondary Education. To validate the questionnaire, a confirmatory factor analysis (CFA) and an internal consistency analysis were carried out. The factor structure shows two factors: (a) Psychological dependence and use for evasion; and (b) Negative consequences of using video games. Two cut-off points were established for people with no problems in their use of video games (NP), with potential problems in their use of video games (PP), and with serious problems in their use of video games (SP). Results show that there is higher prevalence among males and that problematic use decreases with age. The CERV seems to be a good instrument for the screening of adolescents with difficulties deriving from video game use. Further research should relate problematic video game use with difficulties in other life domains, such as the academic field.


Subject(s)
Behavior, Addictive/diagnosis , Surveys and Questionnaires , Video Games/psychology , Adolescent , Child , Female , Humans , Male , Spain , Young Adult
12.
Aten Primaria ; 46(2): 77-88, 2014 Feb.
Article in Spanish | MEDLINE | ID: mdl-24035765

ABSTRACT

OBJECTIVE: To determine ICT accessibility and use among the adolescents attending High School and to analyse related factors. DESIGN: Cross-sectional multicentric study. SETTING: High Schools participating in the Community Health «Salut i Escola¼ Programme. PARTICIPANTS: 5,538 students from first to fourth degree at 28 centres in the area of Barcelona. MAIN MEASUREMENTS: Self administered questionnaire including sociodemographic information, ICT use and accessibility. RESULTS: Missing answers were below 1% in all items except in school performance (3,13%); 48,6% were female, mean age 14years (range 11-20); 15,5% foreigners; 23% reported low school performance; 75,2% took extracurricular activities; 88,9% refers a good relationship with their parents. ICT access is homogeneously massive: 98% had a computer at home, 44,8% used it for two or more hours daily. 98,6% could access Internet, 47,2% without parental control. 90% owned a mobile phone (83% in first grade, 95% in fourth); 45,6% owned one before 12years old. Girls use it for social relationships and boys for playing. 68,4% played videogames, 36,5% for three or more hours a week and 66,8% without parental control. Their use decreases with age. The ICT parental control is associated with better school performance. CONCLUSIONS: Our high scholars gain access to the ICT at younger ages and they use them in almost every aspect of their lives. There have been detected some gender differences in their use, as well as in the age of the users and between the type of school.


Subject(s)
Internet/statistics & numerical data , Telecommunications/statistics & numerical data , Video Games/statistics & numerical data , Adolescent , Child , Cross-Sectional Studies , Female , Humans , Male , Public Health , Schools , Surveys and Questionnaires , Young Adult
13.
Adicciones (Palma de Mallorca) ; 26(4): 303-311, 2014. tab
Article in Spanish | IBECS | ID: ibc-185446

ABSTRACT

El objetivo del presente estudio es validar el Cuestionario de Experiencias Relacionadas con los Videojuegos (CERV). El cuestionario consta de 17 ítems, desarrollados a partir del CERI de Beranuy y cols., y valora el uso problemático de los videojuegos no masivos. Se ha validado para adolescentes que cursan estudios de secundaria obligatoria. Para la validación se ha realizado un análisis factorial confirmatorio (AFC) y un análisis de consistencia interna. La estructura factorial muestra dos factores a) Dependencia psicológica y uso para la evasión, y b) Consecuencias negativas del uso de videojuegos. Se ofrecen puntos de corte de la escala para sujetos sin problemas en el uso de videojuegos (SP), problemas potenciales en el uso de videojuegos (PP) y problemas severos en el uso de videojuegos (PS). Los resultados indican que se da una mayor prevalencia entre varones y que el uso problemático disminuye con la edad. El CERV parece ser un buen instrumento para el cribado de adolescentes con dificultades derivadas del uso de videojuegos. Estudios futuros deberían relacionar el uso problemático de videojuegos con dificultades en otros ámbitos de la vida, como el académico


The aim of this study is to validate the Video Game-Related Experiences Questionnaire (CERV in Spanish). The questionnaire consists of 17 items, developed from the CERI (Internet-Related Experiences Questionnaire - Beranuy and cols.), and assesses the problematic use of non-massive video games. It was validated for adolescents in Compulsory Secondary Education. To validate the questionnaire, a confirmatory factor analysis (CFA) and an internal consistency analysis were carried out. The factor structure shows two factors: (a) Psychological dependence and use for evasion; and (b) Negative consequences of using video games. Two cut-off points were established for people with no problems in their use of video games (NP), with potential problems in their use of video games (PP), and with serious problems in their use of video games (SP). Results show that there is higher prevalence among males and that problematic use decreases with age. The CERV seems to be a good instrument for the screening of adolescents with difficulties deriving from video game use. Further research should relate problematic video game use with difficulties in other life domains, such as the academic fied


Subject(s)
Humans , Male , Female , Child , Adolescent , Young Adult , Behavior, Addictive/diagnosis , Surveys and Questionnaires , Video Games/psychology , Spain
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